2021-09-09 20:42:29 -04:00

22 lines
513 B
C#

#if VFX_OUTPUTEVENT_AUDIO
using UnityEngine.Events;
namespace UnityEngine.VFX.Utility
{
[ExecuteAlways]
[RequireComponent(typeof(VisualEffect))]
class VFXOutputEventPlayAudio : VFXOutputEventAbstractHandler
{
public override bool canExecuteInEditor => true;
public AudioSource audioSource;
public override void OnVFXOutputEvent(VFXEventAttribute eventAttribute)
{
if (audioSource != null)
audioSource.Play();
}
}
}
#endif