2021-09-09 20:42:29 -04:00

59 lines
1.8 KiB
C#

#if VFX_HAS_PHYSICS
using UnityEngine.VFX;
namespace UnityEngine.VFX.Utility
{
[AddComponentMenu("VFX/Property Binders/Sphere Collider Binder")]
[VFXBinder("Collider/Sphere")]
class VFXSphereBinder : VFXBinderBase
{
public string Property { get { return (string)m_Property; } set { m_Property = value; UpdateSubProperties(); } }
[VFXPropertyBinding("UnityEditor.VFX.Sphere"), SerializeField, UnityEngine.Serialization.FormerlySerializedAs("m_Parameter")]
protected ExposedProperty m_Property = "Sphere";
public SphereCollider Target = null;
private ExposedProperty Center;
private ExposedProperty Radius;
protected override void OnEnable()
{
base.OnEnable();
UpdateSubProperties();
}
void OnValidate()
{
UpdateSubProperties();
}
void UpdateSubProperties()
{
Center = m_Property + "_center";
Radius = m_Property + "_radius";
}
public override bool IsValid(VisualEffect component)
{
return Target != null && component.HasVector3(Center) && component.HasFloat(Radius);
}
public override void UpdateBinding(VisualEffect component)
{
component.SetVector3(Center, Target.transform.position + Target.center);
component.SetFloat(Radius, Target.radius * GetSphereColliderScale(Target.transform.localScale));
}
public float GetSphereColliderScale(Vector3 scale)
{
return Mathf.Max(scale.x, Mathf.Max(scale.y, scale.z));
}
public override string ToString()
{
return string.Format("Sphere : '{0}' -> {1}", m_Property, Target == null ? "(null)" : Target.name);
}
}
}
#endif