2021-09-09 20:42:29 -04:00

37 lines
1.2 KiB
C#

using UnityEngine.VFX;
namespace UnityEngine.VFX.Utility
{
[AddComponentMenu("VFX/Property Binders/Previous Position Binder")]
[VFXBinder("Transform/Position (Previous)")]
class VFXPreviousPositionBinder : VFXBinderBase
{
[VFXPropertyBinding("UnityEngine.Vector3"), UnityEngine.Serialization.FormerlySerializedAs("m_Parameter")]
public ExposedProperty m_Property = "PreviousPosition";
public Transform Target = null;
Vector3 oldPosition;
protected override void OnEnable()
{
base.OnEnable();
oldPosition = Target != null ? Target.position : Vector3.zero;
}
public override bool IsValid(VisualEffect component)
{
return Target != null && component.HasVector3(m_Property);
}
public override void UpdateBinding(VisualEffect component)
{
component.SetVector3(m_Property, oldPosition);
oldPosition = Target.position;
}
public override string ToString()
{
return string.Format("Previous Position : '{0}' -> {1}", m_Property, Target == null ? "(null)" : Target.name);
}
}
}