2021-09-09 20:42:29 -04:00

13 lines
264 B
C#

using System;
namespace UnityEditor.VFX
{
interface IVFXSubRenderer
{
bool hasShadowCasting { get; }
bool hasMotionVector { get; }
// TODO Add other per output rendering settings here
int sortPriority { get; set; }
}
}