24 lines
814 B
C#
24 lines
814 B
C#
using System.Collections.Generic;
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using UnityEngine.VFX;
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namespace UnityEditor.VFX
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{
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class VFXExpressionStripTangent : VFXExpression
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{
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public VFXExpressionStripTangent() : base(VFXExpression.Flags.PerElement | VFXExpression.Flags.InvalidOnCPU) {}
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public override VFXValueType valueType => VFXValueType.Float3;
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public override VFXExpressionOperation operation => VFXExpressionOperation.None;
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public override string GetCodeString(string[] parents)
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{
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return string.Format("GetStripTangent(attributes.position, relativeIndexInStrip, stripData)");
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}
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public override IEnumerable<VFXAttributeInfo> GetNeededAttributes()
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{
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yield return new VFXAttributeInfo(VFXAttribute.Position, VFXAttributeMode.Read);
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}
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}
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}
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