74 lines
1.9 KiB
C#
74 lines
1.9 KiB
C#
using UnityEngine;
|
|
using UnityEngine.UIElements;
|
|
using UnityEditor.UIElements;
|
|
|
|
using System.Collections.Generic;
|
|
|
|
namespace UnityEditor.VFX.UI
|
|
{
|
|
class VFXFlipBookField : VFXControl<FlipBook>
|
|
{
|
|
VFXLabeledField<IntegerField, int> m_X;
|
|
VFXLabeledField<IntegerField, int> m_Y;
|
|
|
|
void CreateTextField()
|
|
{
|
|
m_X = new VFXLabeledField<IntegerField, int>("X");
|
|
m_Y = new VFXLabeledField<IntegerField, int>("Y");
|
|
|
|
m_X.control.AddToClassList("fieldContainer");
|
|
m_Y.control.AddToClassList("fieldContainer");
|
|
m_X.AddToClassList("fieldContainer");
|
|
m_Y.AddToClassList("fieldContainer");
|
|
|
|
m_X.RegisterCallback<ChangeEvent<int>>(OnXValueChanged);
|
|
m_Y.RegisterCallback<ChangeEvent<int>>(OnYValueChanged);
|
|
}
|
|
|
|
void OnXValueChanged(ChangeEvent<int> e)
|
|
{
|
|
FlipBook newValue = value;
|
|
newValue.x = (int)m_X.value;
|
|
SetValueAndNotify(newValue);
|
|
}
|
|
|
|
void OnYValueChanged(ChangeEvent<int> e)
|
|
{
|
|
FlipBook newValue = value;
|
|
newValue.y = (int)m_Y.value;
|
|
SetValueAndNotify(newValue);
|
|
}
|
|
|
|
public override bool indeterminate
|
|
{
|
|
get
|
|
{
|
|
return m_X.indeterminate;
|
|
}
|
|
set
|
|
{
|
|
m_X.indeterminate = value;
|
|
m_Y.indeterminate = value;
|
|
}
|
|
}
|
|
|
|
public VFXFlipBookField()
|
|
{
|
|
CreateTextField();
|
|
|
|
style.flexDirection = FlexDirection.Row;
|
|
Add(m_X);
|
|
Add(m_Y);
|
|
}
|
|
|
|
protected override void ValueToGUI(bool force)
|
|
{
|
|
if (!m_X.control.HasFocus() || force)
|
|
m_X.value = value.x;
|
|
|
|
if (!m_Y.control.HasFocus() || force)
|
|
m_Y.value = value.y;
|
|
}
|
|
}
|
|
}
|