2021-09-09 20:42:29 -04:00

74 lines
1.9 KiB
C#

using UnityEngine;
using UnityEngine.UIElements;
using UnityEditor.UIElements;
using System.Collections.Generic;
namespace UnityEditor.VFX.UI
{
class VFXFlipBookField : VFXControl<FlipBook>
{
VFXLabeledField<IntegerField, int> m_X;
VFXLabeledField<IntegerField, int> m_Y;
void CreateTextField()
{
m_X = new VFXLabeledField<IntegerField, int>("X");
m_Y = new VFXLabeledField<IntegerField, int>("Y");
m_X.control.AddToClassList("fieldContainer");
m_Y.control.AddToClassList("fieldContainer");
m_X.AddToClassList("fieldContainer");
m_Y.AddToClassList("fieldContainer");
m_X.RegisterCallback<ChangeEvent<int>>(OnXValueChanged);
m_Y.RegisterCallback<ChangeEvent<int>>(OnYValueChanged);
}
void OnXValueChanged(ChangeEvent<int> e)
{
FlipBook newValue = value;
newValue.x = (int)m_X.value;
SetValueAndNotify(newValue);
}
void OnYValueChanged(ChangeEvent<int> e)
{
FlipBook newValue = value;
newValue.y = (int)m_Y.value;
SetValueAndNotify(newValue);
}
public override bool indeterminate
{
get
{
return m_X.indeterminate;
}
set
{
m_X.indeterminate = value;
m_Y.indeterminate = value;
}
}
public VFXFlipBookField()
{
CreateTextField();
style.flexDirection = FlexDirection.Row;
Add(m_X);
Add(m_Y);
}
protected override void ValueToGUI(bool force)
{
if (!m_X.control.HasFocus() || force)
m_X.value = value.x;
if (!m_Y.control.HasFocus() || force)
m_Y.value = value.y;
}
}
}