2021-09-09 20:42:29 -04:00

21 lines
540 B
C#

using System;
using UnityEngine;
namespace UnityEditor.ShaderGraph
{
class PBRMasterGUI : ShaderGUI
{
public override void OnGUI(MaterialEditor materialEditor, MaterialProperty[] props)
{
materialEditor.PropertiesDefaultGUI(props);
Material material = materialEditor.target as Material;
if (materialEditor.EmissionEnabledProperty())
{
material.globalIlluminationFlags = MaterialGlobalIlluminationFlags.BakedEmissive;
}
}
}
}