67 lines
2.0 KiB
C#
67 lines
2.0 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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namespace UnityEditor.ShaderGraph
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{
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[GenerationAPI]
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internal class IncludeCollection : IEnumerable<IncludeCollection.Item>
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{
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public class Item : IConditional, IShaderString
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{
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public IncludeDescriptor descriptor { get; }
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public FieldCondition[] fieldConditions { get; }
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public string value => $"#include \"{descriptor.value}\"";
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public Item(IncludeDescriptor descriptor, FieldCondition[] fieldConditions)
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{
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this.descriptor = descriptor;
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this.fieldConditions = fieldConditions;
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}
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}
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readonly List<Item> m_Items;
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public IncludeCollection()
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{
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m_Items = new List<Item>();
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}
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public IncludeCollection Add(IncludeCollection includes)
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{
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foreach (IncludeCollection.Item item in includes)
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{
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m_Items.Add(item);
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}
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return this;
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}
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public IncludeCollection Add(string include, IncludeLocation location)
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{
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m_Items.Add(new Item(new IncludeDescriptor() { value = include, location = location }, null));
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return this;
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}
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public IncludeCollection Add(string include, IncludeLocation location, FieldCondition fieldCondition)
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{
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m_Items.Add(new Item(new IncludeDescriptor() { value = include, location = location }, new FieldCondition[] { fieldCondition }));
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return this;
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}
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public IncludeCollection Add(string include, IncludeLocation location, FieldCondition[] fieldConditions)
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{
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m_Items.Add(new Item(new IncludeDescriptor() { value = include, location = location }, fieldConditions));
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return this;
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}
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public IEnumerator<Item> GetEnumerator()
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{
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return m_Items.GetEnumerator();
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}
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IEnumerator IEnumerable.GetEnumerator()
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{
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return GetEnumerator();
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}
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}
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}
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