2021-09-09 20:42:29 -04:00

24 lines
573 B
C#

using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEditor;
namespace UnityEditor.ShaderGraph.Drawing.Views.Blackboard
{
class BlackboardViewModel : SGViewModel
{
List<Type> m_ShaderInputTypes;
public override void ConstructFromModel(GraphData graphData)
{
m_ShaderInputTypes = TypeCache.GetTypesWithAttribute<BlackboardInputInfo>().ToList();
}
public override void WriteToModel()
{
throw new System.NotImplementedException();
}
}
}