2021-09-09 20:42:29 -04:00

50 lines
1.6 KiB
HLSL

//
// This file was automatically generated. Please don't edit by hand. Execute Editor command [ Edit / Render Pipeline / Generate Shader Includes ] instead
//
#ifndef SHADERVARIABLESPHYSICALLYBASEDSKY_CS_HLSL
#define SHADERVARIABLESPHYSICALLYBASEDSKY_CS_HLSL
//
// UnityEngine.Rendering.HighDefinition.PbrSkyConfig: static fields
//
#define PBRSKYCONFIG_GROUND_IRRADIANCE_TABLE_SIZE (256)
#define PBRSKYCONFIG_IN_SCATTERED_RADIANCE_TABLE_SIZE_X (128)
#define PBRSKYCONFIG_IN_SCATTERED_RADIANCE_TABLE_SIZE_Y (32)
#define PBRSKYCONFIG_IN_SCATTERED_RADIANCE_TABLE_SIZE_Z (16)
#define PBRSKYCONFIG_IN_SCATTERED_RADIANCE_TABLE_SIZE_W (64)
// Generated from UnityEngine.Rendering.HighDefinition.ShaderVariablesPhysicallyBasedSky
// PackingRules = Exact
GLOBAL_CBUFFER_START(ShaderVariablesPhysicallyBasedSky, b2)
float _PlanetaryRadius;
float _RcpPlanetaryRadius;
float _AtmosphericDepth;
float _RcpAtmosphericDepth;
float _AtmosphericRadius;
float _AerosolAnisotropy;
float _AerosolPhasePartConstant;
float _Unused;
float _AirDensityFalloff;
float _AirScaleHeight;
float _AerosolDensityFalloff;
float _AerosolScaleHeight;
float4 _AirSeaLevelExtinction;
float4 _AirSeaLevelScattering;
float4 _AerosolSeaLevelScattering;
float4 _GroundAlbedo;
float4 _PlanetCenterPosition;
float4 _HorizonTint;
float4 _ZenithTint;
float _AerosolSeaLevelExtinction;
float _IntensityMultiplier;
float _ColorSaturation;
float _AlphaSaturation;
float _AlphaMultiplier;
float _HorizonZenithShiftPower;
float _HorizonZenithShiftScale;
float _Unused2;
CBUFFER_END
#endif