2021-09-09 20:42:29 -04:00

46 lines
1.6 KiB
C#

using System;
using UnityEngine.Serialization;
namespace UnityEngine.Rendering.HighDefinition
{
public partial class PhysicallyBasedSky : IVersionable<PhysicallyBasedSky.Version>
{
/// <summary>
/// The version used during the migration
/// </summary>
protected enum Version
{
/// <summary>Version Step</summary>
Initial,
/// <summary>Version Step</summary>
TypeEnum,
}
/// <summary>
/// The migration steps for PhysicallyBasedSky
/// </summary>
protected static readonly MigrationDescription<Version, PhysicallyBasedSky> k_Migration = MigrationDescription.New(
MigrationStep.New(Version.TypeEnum, (PhysicallyBasedSky p) =>
{
#pragma warning disable 618 // Type or member is obsolete
p.type.value = p.m_ObsoleteEarthPreset.value ? PhysicallyBasedSkyModel.EarthAdvanced : PhysicallyBasedSkyModel.Custom;
p.type.overrideState = p.m_ObsoleteEarthPreset.overrideState;
#pragma warning restore 618
})
);
void Awake()
{
k_Migration.Migrate(this);
}
[SerializeField]
Version m_SkyVersion;
Version IVersionable<Version>.version { get => m_SkyVersion; set => m_SkyVersion = value; }
/// <summary>Obsolete field. Simplifies the interface by using parameters suitable to simulate Earth.</summary>
[SerializeField, FormerlySerializedAs("earthPreset"), Obsolete("For Data Migration")]
BoolParameter m_ObsoleteEarthPreset = new BoolParameter(true);
}
}