20 lines
700 B
Plaintext
20 lines
700 B
Plaintext
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Common.hlsl"
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#include "Packages/com.unity.render-pipelines.high-definition/Runtime/ShaderLibrary/ShaderVariables.hlsl"
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#pragma only_renderers d3d11 playstation xboxone xboxseries vulkan metal switch
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#pragma kernel KMain
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TEXTURE2D_X(_InputTexture);
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RW_TEXTURE2D_X(float3, _OutputTexture);
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[numthreads(8,8,1)]
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void KMain(uint3 dispatchThreadId : SV_DispatchThreadID)
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{
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UNITY_XR_ASSIGN_VIEW_INDEX(dispatchThreadId.z);
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float exposure = GetCurrentExposureMultiplier();
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float3 color = LOAD_TEXTURE2D_X(_InputTexture, dispatchThreadId.xy).xyz;
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_OutputTexture[COORD_TEXTURE2D_X(dispatchThreadId.xy)] = color * exposure;
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}
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