2021-09-09 20:42:29 -04:00

12 lines
289 B
C#

namespace UnityEngine.Rendering.HighDefinition
{
// For multiple importance sampling
// TODO: not working currently, will be updated later
[GenerateHLSL(PackingRules.Exact)]
enum LightSamplingParameters
{
TextureHeight = 256,
TextureWidth = 512
}
}