24 lines
793 B
C#
24 lines
793 B
C#
namespace UnityEngine.Rendering.HighDefinition
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{
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[GenerateHLSL(needAccessors = false, generateCBuffer = true)]
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unsafe struct ShaderVariablesScreenSpaceReflection
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{
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public float _SsrThicknessScale;
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public float _SsrThicknessBias;
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public int _SsrStencilBit;
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public int _SsrIterLimit;
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public float _SsrRoughnessFadeEnd;
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public float _SsrRoughnessFadeRcpLength;
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public float _SsrRoughnessFadeEndTimesRcpLength;
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public float _SsrEdgeFadeRcpLength;
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public Vector4 _ColorPyramidUvScaleAndLimitPrevFrame;
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public int _SsrDepthPyramidMaxMip;
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public int _SsrColorPyramidMaxMip;
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public int _SsrReflectsSky;
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public float _SsrAccumulationAmount;
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}
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}
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