2021-09-09 20:42:29 -04:00

24 lines
886 B
C#

using UnityEditor.SceneTemplate;
using UnityEngine.Rendering.HighDefinition;
using UnityEngine.SceneManagement;
namespace UnityEditor.Rendering.HighDefinition
{
class HDRPBasicDxrScenePipeline : ISceneTemplatePipeline
{
void ISceneTemplatePipeline.AfterTemplateInstantiation(SceneTemplateAsset sceneTemplateAsset, Scene scene, bool isAdditive, string sceneName)
{}
void ISceneTemplatePipeline.BeforeTemplateInstantiation(SceneTemplateAsset sceneTemplateAsset, bool isAdditive, string sceneName)
{}
bool ISceneTemplatePipeline.IsValidTemplateForInstantiation(SceneTemplateAsset sceneTemplateAsset)
{
var hdrpAsset = HDRenderPipeline.defaultAsset;
if (hdrpAsset == null)
return false;
return hdrpAsset.currentPlatformRenderPipelineSettings.supportRayTracing;
}
}
}