2021-09-09 20:42:29 -04:00

23 lines
653 B
C#

using UnityEngine.Rendering;
namespace UnityEditor.Rendering.HighDefinition
{
class SerializedXRSettings
{
public SerializedProperty root;
public SerializedProperty singlePass;
public SerializedProperty occlusionMesh;
public SerializedProperty cameraJitter;
public SerializedXRSettings(SerializedProperty root)
{
this.root = root;
singlePass = root.Find((GlobalXRSettings s) => s.singlePass);
occlusionMesh = root.Find((GlobalXRSettings s) => s.occlusionMesh);
cameraJitter = root.Find((GlobalXRSettings s) => s.cameraJitter);
}
}
}