73 lines
4.2 KiB
C#
73 lines
4.2 KiB
C#
using System;
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using UnityEditor.Rendering;
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using UnityEngine.Rendering.HighDefinition;
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namespace UnityEditor.Rendering.HighDefinition
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{
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class SerializedHDShadowAtlasInitParams
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{
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public SerializedProperty shadowMapResolution;
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public SerializedProperty shadowMapDepthBits;
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public SerializedProperty useDynamicViewportRescale;
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}
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class SerializedHDShadowInitParameters
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{
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public SerializedProperty root;
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public SerializedProperty directionalShadowMapDepthBits;
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public SerializedHDShadowAtlasInitParams serializedPunctualAtlasInit = new SerializedHDShadowAtlasInitParams();
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public SerializedHDShadowAtlasInitParams serializedAreaAtlasInit = new SerializedHDShadowAtlasInitParams();
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public SerializedScalableSetting shadowResolutionDirectional;
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public SerializedScalableSetting shadowResolutionPunctual;
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public SerializedScalableSetting shadowResolutionArea;
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public SerializedProperty maxDirectionalShadowMapResolution;
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public SerializedProperty maxPunctualShadowMapResolution;
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public SerializedProperty maxAreaShadowMapResolution;
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public SerializedProperty maxShadowRequests;
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public SerializedProperty shadowFilteringQuality;
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public SerializedProperty supportScreenSpaceShadows;
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public SerializedProperty maxScreenSpaceShadowSlots;
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public SerializedProperty screenSpaceShadowBufferFormat;
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public SerializedProperty cachedPunctualShadowAtlasResolution;
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public SerializedProperty cachedAreaShadowAtlasResolution;
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public SerializedHDShadowInitParameters(SerializedProperty root)
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{
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this.root = root;
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directionalShadowMapDepthBits = root.Find((HDShadowInitParameters s) => s.directionalShadowsDepthBits);
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serializedPunctualAtlasInit.shadowMapResolution = root.Find((HDShadowInitParameters s) => s.punctualLightShadowAtlas.shadowAtlasResolution);
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serializedAreaAtlasInit.shadowMapResolution = root.Find((HDShadowInitParameters s) => s.areaLightShadowAtlas.shadowAtlasResolution);
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serializedPunctualAtlasInit.shadowMapDepthBits = root.Find((HDShadowInitParameters s) => s.punctualLightShadowAtlas.shadowAtlasDepthBits);
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serializedAreaAtlasInit.shadowMapDepthBits = root.Find((HDShadowInitParameters s) => s.areaLightShadowAtlas.shadowAtlasDepthBits);
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serializedPunctualAtlasInit.useDynamicViewportRescale = root.Find((HDShadowInitParameters s) => s.punctualLightShadowAtlas.useDynamicViewportRescale);
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serializedAreaAtlasInit.useDynamicViewportRescale = root.Find((HDShadowInitParameters s) => s.areaLightShadowAtlas.useDynamicViewportRescale);
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maxShadowRequests = root.Find((HDShadowInitParameters s) => s.maxShadowRequests);
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shadowResolutionDirectional = new SerializedScalableSetting(root.Find((HDShadowInitParameters s) => s.shadowResolutionDirectional));
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shadowResolutionPunctual = new SerializedScalableSetting(root.Find((HDShadowInitParameters s) => s.shadowResolutionPunctual));
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shadowResolutionArea = new SerializedScalableSetting(root.Find((HDShadowInitParameters s) => s.shadowResolutionArea));
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maxDirectionalShadowMapResolution = root.Find((HDShadowInitParameters s) => s.maxDirectionalShadowMapResolution);
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maxPunctualShadowMapResolution = root.Find((HDShadowInitParameters s) => s.maxPunctualShadowMapResolution);
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maxAreaShadowMapResolution = root.Find((HDShadowInitParameters s) => s.maxAreaShadowMapResolution);
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cachedPunctualShadowAtlasResolution = root.Find((HDShadowInitParameters s) => s.cachedPunctualLightShadowAtlas);
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cachedAreaShadowAtlasResolution = root.Find((HDShadowInitParameters s) => s.cachedAreaLightShadowAtlas);
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shadowFilteringQuality = root.Find((HDShadowInitParameters s) => s.shadowFilteringQuality);
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supportScreenSpaceShadows = root.Find((HDShadowInitParameters s) => s.supportScreenSpaceShadows);
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maxScreenSpaceShadowSlots = root.Find((HDShadowInitParameters s) => s.maxScreenSpaceShadowSlots);
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screenSpaceShadowBufferFormat = root.Find((HDShadowInitParameters s) => s.screenSpaceShadowBufferFormat);
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}
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}
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}
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