2021-09-09 20:42:29 -04:00

21 lines
610 B
C#

namespace UnityEditor.Rendering.HighDefinition
{
class SerializedGlobalPostProcessSettings
{
public SerializedProperty root;
public SerializedProperty lutSize;
public SerializedProperty lutFormat;
public SerializedProperty bufferFormat;
public SerializedGlobalPostProcessSettings(SerializedProperty root)
{
this.root = root;
lutSize = root.FindPropertyRelative("m_LutSize");
lutFormat = root.FindPropertyRelative("lutFormat");
bufferFormat = root.FindPropertyRelative("bufferFormat");
}
}
}