15 lines
302 B
C#
15 lines
302 B
C#
using System;
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using UnityEngine;
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using UnityEngine.Rendering;
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using UnityEngine.Rendering.HighDefinition;
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using UnityEngine.Serialization;
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namespace UnityEditor.Rendering.HighDefinition.ShaderGraph
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{
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enum ShaderGraphVersion
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{
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Initial = 0,
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FirstTimeMigration = Initial,
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}
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}
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