18 lines
408 B
C#
18 lines
408 B
C#
using System;
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using System.Collections.Generic;
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using UnityEngine.Rendering;
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using UnityEngine.Rendering.HighDefinition;
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using UnityEditor.ShaderGraph;
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using UnityEngine.UIElements;
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using UnityEditor.UIElements;
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namespace UnityEditor.Rendering.HighDefinition.ShaderGraph
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{
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class HDPropertiesHeader : Toggle
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{
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public HDPropertiesHeader(string label) : base(label)
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{
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}
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}
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}
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