2021-09-09 20:42:29 -04:00

29 lines
737 B
C#

using System;
using UnityEngine;
using UnityEditor.Rendering.HighDefinition;
namespace UnityEditor.Rendering.HighDefinition.ShaderGraph
{
[Serializable]
sealed class HDMetadata : ScriptableObject
{
[SerializeField]
HDShaderUtils.ShaderID m_ShaderID;
[SerializeField]
bool m_MigrateFromOldCrossPipelineSG; // Keep track from which old SG master node we come from
public HDShaderUtils.ShaderID shaderID
{
get => m_ShaderID;
set => m_ShaderID = value;
}
public bool migrateFromOldCrossPipelineSG
{
get => m_MigrateFromOldCrossPipelineSG;
set => m_MigrateFromOldCrossPipelineSG = value;
}
}
}