2021-09-09 20:42:29 -04:00

19 lines
652 B
C#

using UnityEngine;
using UnityEditor;
using System;
namespace UnityEditor.Rendering.HighDefinition
{
class DiffusionProfileDrawer : MaterialPropertyDrawer
{
public override float GetPropertyHeight(MaterialProperty prop, string label, MaterialEditor editor) => 0;
public override void OnGUI(Rect position, MaterialProperty prop, String label, MaterialEditor editor)
{
// Find properties
var assetProperty = MaterialEditor.GetMaterialProperty(editor.targets, prop.name + "_Asset");
DiffusionProfileMaterialUI.OnGUI(editor, assetProperty, prop, 0, prop.displayName);
}
}
}