2021-09-09 20:42:29 -04:00

497 lines
21 KiB
C#

using System;
using System.Linq;
using System.Runtime.CompilerServices;
using UnityEngine;
using UnityEngine.VFX;
namespace UnityEditor.VFX
{
class VFXExpressionVertexBufferFromMesh : VFXExpression
{
public VFXExpressionVertexBufferFromMesh() : this(VFXValue<Mesh>.Default, VFXValue<uint>.Default)
{
}
public VFXExpressionVertexBufferFromMesh(VFXExpression mesh, VFXExpression channelFormatAndDimensionAndStream) : base(Flags.InvalidOnGPU, new VFXExpression[] { mesh, channelFormatAndDimensionAndStream })
{
}
sealed public override VFXExpressionOperation operation { get { return VFXExpressionOperation.VertexBufferFromMesh; } }
}
class VFXExpressionVertexBufferFromSkinnedMeshRenderer : VFXExpression
{
public VFXExpressionVertexBufferFromSkinnedMeshRenderer() : this(VFXValue<SkinnedMeshRenderer>.Default, VFXValue<uint>.Default)
{
}
public VFXExpressionVertexBufferFromSkinnedMeshRenderer(VFXExpression mesh, VFXExpression channelFormatAndDimensionAndStream) : base(Flags.InvalidOnGPU, new VFXExpression[] { mesh, channelFormatAndDimensionAndStream })
{
}
sealed public override VFXExpressionOperation operation { get { return VFXExpressionOperation.VertexBufferFromSkinnedMeshRenderer; } }
}
class VFXExpressionIndexBufferFromMesh : VFXExpression
{
public VFXExpressionIndexBufferFromMesh() : this(VFXValue<Mesh>.Default)
{
}
public VFXExpressionIndexBufferFromMesh(VFXExpression mesh) : base(Flags.InvalidOnGPU, new VFXExpression[] { mesh })
{
}
sealed public override VFXExpressionOperation operation { get { return VFXExpressionOperation.IndexBufferFromMesh; } }
}
class VFXExpressionMeshFromSkinnedMeshRenderer : VFXExpression
{
public VFXExpressionMeshFromSkinnedMeshRenderer() : this(VFXValue<SkinnedMeshRenderer>.Default)
{
}
public VFXExpressionMeshFromSkinnedMeshRenderer(VFXExpression skinnedMesh) : base(Flags.InvalidOnGPU, new VFXExpression[] { skinnedMesh })
{
if (skinnedMesh.valueType != VFXValueType.SkinnedMeshRenderer)
throw new InvalidOperationException("Unexpected input type in VFXExpressionMeshFromSkinnedMeshRenderer : " + skinnedMesh.valueType);
}
public sealed override VFXExpressionOperation operation { get { return VFXExpressionOperation.MeshFromSkinnedMeshRenderer; } }
protected sealed override VFXExpression Evaluate(VFXExpression[] constParents)
{
var skinnedMeshReduce = constParents[0];
var skinnedMesh = skinnedMeshReduce.Get<SkinnedMeshRenderer>();
Mesh result = skinnedMesh != null ? skinnedMesh.sharedMesh : null;
return VFXValue.Constant(result);
}
}
class VFXExpressionMeshIndexCount : VFXExpression
{
public VFXExpressionMeshIndexCount() : this(VFXValue<Mesh>.Default)
{
}
public VFXExpressionMeshIndexCount(VFXExpression mesh) : base(Flags.InvalidOnGPU, new VFXExpression[1] { mesh })
{
}
sealed public override VFXExpressionOperation operation { get { return VFXExpressionOperation.MeshIndexCount; } }
protected sealed override VFXExpression Evaluate(VFXExpression[] constParents)
{
var meshReduce = constParents[0];
var mesh = meshReduce.Get<Mesh>();
return VFXValue.Constant(VFXExpressionMesh.GetIndexCount(mesh));
}
}
class VFXExpressionMeshIndexFormat : VFXExpression
{
public VFXExpressionMeshIndexFormat() : this(VFXValue<Mesh>.Default)
{
}
public VFXExpressionMeshIndexFormat(VFXExpression mesh) : base(Flags.InvalidOnGPU, new VFXExpression[1] { mesh })
{
}
sealed public override VFXExpressionOperation operation { get { return VFXExpressionOperation.MeshIndexFormat; } }
protected sealed override VFXExpression Evaluate(VFXExpression[] constParents)
{
var meshReduce = constParents[0];
var mesh = meshReduce.Get<Mesh>();
return VFXValue.Constant(VFXExpressionMesh.GetIndexFormat(mesh));
}
}
class VFXExpressionSampleIndex : VFXExpression
{
public VFXExpressionSampleIndex() : this(VFXValue<Mesh>.Default, VFXValue<uint>.Default, VFXValue<uint>.Default)
{
}
public VFXExpressionSampleIndex(VFXExpression mesh, VFXExpression index, VFXExpression indexFormat) : base(Flags.None, new VFXExpression[] { mesh, index, indexFormat })
{
}
protected sealed override VFXExpression Evaluate(VFXExpression[] constParents)
{
var meshReduce = constParents[0];
var vertexOffsetReduce = constParents[1];
var channelFormatAndDimensionReduce = constParents[2];
var mesh = meshReduce.Get<Mesh>();
var index = vertexOffsetReduce.Get<uint>();
var indexFormat = channelFormatAndDimensionReduce.Get<uint>();
return VFXValue.Constant(VFXExpressionMesh.GetIndex(mesh, index, indexFormat));
}
sealed public override VFXExpressionOperation operation { get { return VFXExpressionOperation.SampleMeshIndex; } }
public sealed override string GetCodeString(string[] parents)
{
return string.Format("SampleMeshIndex({0}, {1}, {2})", parents[0], parents[1], parents[2]);
}
}
abstract class VFXExpressionSampleBaseFloat : VFXExpression
{
public VFXExpressionSampleBaseFloat(Flags flags, VFXExpression source, VFXExpression vertexOffset, VFXExpression channelFormatAndDimension) : base(flags, new VFXExpression[] { source, vertexOffset, channelFormatAndDimension })
{
}
public sealed override string GetCodeString(string[] parents)
{
return string.Format("SampleMeshFloat({0}, {1}, {2})", parents[0], parents[1], parents[2]);
}
}
class VFXExpressionSampleSkinnedMeshRendererFloat : VFXExpressionSampleBaseFloat
{
public VFXExpressionSampleSkinnedMeshRendererFloat() : this(VFXValue<SkinnedMeshRenderer>.Default, VFXValue<uint>.Default, VFXValue<uint>.Default)
{
}
public VFXExpressionSampleSkinnedMeshRendererFloat(VFXExpression skinnedMeshRenderer, VFXExpression vertexOffset, VFXExpression channelFormatAndDimension) : base(Flags.InvalidOnCPU, skinnedMeshRenderer, vertexOffset, channelFormatAndDimension)
{
}
sealed public override VFXExpressionOperation operation { get { return VFXExpressionOperation.None; } }
sealed public override VFXValueType valueType { get { return VFXValueType.Float; } }
}
class VFXExpressionSampleMeshFloat : VFXExpressionSampleBaseFloat
{
public VFXExpressionSampleMeshFloat() : this(VFXValue<Mesh>.Default, VFXValue<uint>.Default, VFXValue<uint>.Default)
{
}
public VFXExpressionSampleMeshFloat(VFXExpression mesh, VFXExpression vertexOffset, VFXExpression channelFormatAndDimension) : base(Flags.None, mesh, vertexOffset, channelFormatAndDimension)
{
}
sealed public override VFXExpressionOperation operation { get { return VFXExpressionOperation.SampleMeshVertexFloat; } }
protected sealed override VFXExpression Evaluate(VFXExpression[] constParents)
{
var meshReduce = constParents[0];
var vertexOffsetReduce = constParents[1];
var channelFormatAndDimensionReduce = constParents[2];
var mesh = meshReduce.Get<Mesh>();
var vertexOffset = vertexOffsetReduce.Get<uint>();
var channelFormatAndDimension = channelFormatAndDimensionReduce.Get<uint>();
return VFXValue.Constant(VFXExpressionMesh.GetFloat(mesh, vertexOffset, channelFormatAndDimension));
}
}
abstract class VFXExpressionSampleBaseFloat2 : VFXExpression
{
public VFXExpressionSampleBaseFloat2(Flags flags, VFXExpression source, VFXExpression vertexOffset, VFXExpression channelFormatAndDimension) : base(flags, new VFXExpression[] { source, vertexOffset, channelFormatAndDimension })
{
}
public sealed override string GetCodeString(string[] parents)
{
return string.Format("SampleMeshFloat2({0}, {1}, {2})", parents[0], parents[1], parents[2]);
}
}
class VFXExpressionSampleSkinnedMeshRendererFloat2 : VFXExpressionSampleBaseFloat2
{
public VFXExpressionSampleSkinnedMeshRendererFloat2() : this(VFXValue<SkinnedMeshRenderer>.Default, VFXValue<uint>.Default, VFXValue<uint>.Default)
{
}
public VFXExpressionSampleSkinnedMeshRendererFloat2(VFXExpression skinnedMeshRenderer, VFXExpression vertexOffset, VFXExpression channelFormatAndDimension) : base(Flags.InvalidOnCPU, skinnedMeshRenderer, vertexOffset, channelFormatAndDimension)
{
}
sealed public override VFXExpressionOperation operation { get { return VFXExpressionOperation.None; } }
sealed public override VFXValueType valueType { get { return VFXValueType.Float2; } }
}
class VFXExpressionSampleMeshFloat2 : VFXExpressionSampleBaseFloat2
{
public VFXExpressionSampleMeshFloat2() : this(VFXValue<Mesh>.Default, VFXValue<uint>.Default, VFXValue<uint>.Default)
{
}
public VFXExpressionSampleMeshFloat2(VFXExpression mesh, VFXExpression vertexOffset, VFXExpression channelFormatAndDimension) : base(Flags.None, mesh, vertexOffset, channelFormatAndDimension)
{
}
sealed public override VFXExpressionOperation operation { get { return VFXExpressionOperation.SampleMeshVertexFloat2; } }
protected sealed override VFXExpression Evaluate(VFXExpression[] constParents)
{
var meshReduce = constParents[0];
var vertexOffsetReduce = constParents[1];
var channelFormatAndDimensionReduce = constParents[2];
var mesh = meshReduce.Get<Mesh>();
var vertexOffset = vertexOffsetReduce.Get<uint>();
var channelFormatAndDimension = channelFormatAndDimensionReduce.Get<uint>();
return VFXValue.Constant(VFXExpressionMesh.GetFloat2(mesh, vertexOffset, channelFormatAndDimension));
}
}
abstract class VFXExpressionSampleBaseFloat3 : VFXExpression
{
public VFXExpressionSampleBaseFloat3(Flags flags, VFXExpression source, VFXExpression vertexOffset, VFXExpression channelFormatAndDimension) : base(flags, new VFXExpression[] { source, vertexOffset, channelFormatAndDimension })
{
}
public sealed override string GetCodeString(string[] parents)
{
return string.Format("SampleMeshFloat3({0}, {1}, {2})", parents[0], parents[1], parents[2]);
}
}
class VFXExpressionSampleSkinnedMeshRendererFloat3 : VFXExpressionSampleBaseFloat3
{
public VFXExpressionSampleSkinnedMeshRendererFloat3() : this(VFXValue<SkinnedMeshRenderer>.Default, VFXValue<uint>.Default, VFXValue<uint>.Default)
{
}
public VFXExpressionSampleSkinnedMeshRendererFloat3(VFXExpression skinnedMeshRenderer, VFXExpression vertexOffset, VFXExpression channelFormatAndDimension) : base(Flags.InvalidOnCPU, skinnedMeshRenderer, vertexOffset, channelFormatAndDimension)
{
}
sealed public override VFXExpressionOperation operation { get { return VFXExpressionOperation.None; } }
sealed public override VFXValueType valueType { get { return VFXValueType.Float3; } }
}
class VFXExpressionSampleMeshFloat3 : VFXExpressionSampleBaseFloat3
{
public VFXExpressionSampleMeshFloat3() : this(VFXValue<Mesh>.Default, VFXValue<uint>.Default, VFXValue<uint>.Default)
{
}
public VFXExpressionSampleMeshFloat3(VFXExpression mesh, VFXExpression vertexOffset, VFXExpression channelFormatAndDimension) : base(Flags.None, mesh, vertexOffset, channelFormatAndDimension)
{
}
sealed public override VFXExpressionOperation operation { get { return VFXExpressionOperation.SampleMeshVertexFloat3; } }
protected sealed override VFXExpression Evaluate(VFXExpression[] constParents)
{
var meshReduce = constParents[0];
var vertexOffsetReduce = constParents[1];
var channelFormatAndDimensionReduce = constParents[2];
var mesh = meshReduce.Get<Mesh>();
var vertexOffset = vertexOffsetReduce.Get<uint>();
var channelFormatAndDimension = channelFormatAndDimensionReduce.Get<uint>();
return VFXValue.Constant(VFXExpressionMesh.GetFloat3(mesh, vertexOffset, channelFormatAndDimension));
}
}
abstract class VFXExpressionSampleBaseFloat4 : VFXExpression
{
public VFXExpressionSampleBaseFloat4(Flags flags, VFXExpression source, VFXExpression vertexOffset, VFXExpression channelFormatAndDimension) : base(flags, new VFXExpression[] { source, vertexOffset, channelFormatAndDimension })
{
}
public sealed override string GetCodeString(string[] parents)
{
return string.Format("SampleMeshFloat4({0}, {1}, {2})", parents[0], parents[1], parents[2]);
}
}
class VFXExpressionSampleSkinnedMeshRendererFloat4 : VFXExpressionSampleBaseFloat4
{
public VFXExpressionSampleSkinnedMeshRendererFloat4() : this(VFXValue<SkinnedMeshRenderer>.Default, VFXValue<uint>.Default, VFXValue<uint>.Default)
{
}
public VFXExpressionSampleSkinnedMeshRendererFloat4(VFXExpression skinnedMeshRenderer, VFXExpression vertexOffset, VFXExpression channelFormatAndDimension) : base(Flags.InvalidOnCPU, skinnedMeshRenderer, vertexOffset, channelFormatAndDimension)
{
}
sealed public override VFXExpressionOperation operation { get { return VFXExpressionOperation.None; } }
sealed public override VFXValueType valueType { get { return VFXValueType.Float4; } }
}
class VFXExpressionSampleMeshFloat4 : VFXExpressionSampleBaseFloat4
{
public VFXExpressionSampleMeshFloat4() : this(VFXValue<Mesh>.Default, VFXValue<uint>.Default, VFXValue<uint>.Default)
{
}
public VFXExpressionSampleMeshFloat4(VFXExpression mesh, VFXExpression vertexOffset, VFXExpression channelFormatAndDimension) : base(Flags.None, mesh, vertexOffset, channelFormatAndDimension)
{
}
sealed public override VFXExpressionOperation operation { get { return VFXExpressionOperation.SampleMeshVertexFloat4; } }
protected sealed override VFXExpression Evaluate(VFXExpression[] constParents)
{
var meshReduce = constParents[0];
var vertexOffsetReduce = constParents[1];
var channelFormatAndDimensionReduce = constParents[2];
var mesh = meshReduce.Get<Mesh>();
var vertexOffset = vertexOffsetReduce.Get<uint>();
var channelFormatAndDimension = channelFormatAndDimensionReduce.Get<uint>();
return VFXValue.Constant(VFXExpressionMesh.GetFloat4(mesh, vertexOffset, channelFormatAndDimension));
}
}
abstract class VFXExpressionSampleBaseColor : VFXExpression
{
public VFXExpressionSampleBaseColor(Flags flags, VFXExpression source, VFXExpression vertexOffset, VFXExpression channelFormatAndDimension) : base(flags, new VFXExpression[] { source, vertexOffset, channelFormatAndDimension })
{
}
public sealed override string GetCodeString(string[] parents)
{
return string.Format("SampleMeshColor({0}, {1}, {2})", parents[0], parents[1], parents[2]);
}
}
class VFXExpressionSampleSkinnedMeshRendererColor : VFXExpressionSampleBaseColor
{
public VFXExpressionSampleSkinnedMeshRendererColor() : this(VFXValue<SkinnedMeshRenderer>.Default, VFXValue<uint>.Default, VFXValue<uint>.Default)
{
}
public VFXExpressionSampleSkinnedMeshRendererColor(VFXExpression skinnedMeshRenderer, VFXExpression vertexOffset, VFXExpression channelFormatAndDimension) : base(Flags.InvalidOnCPU, skinnedMeshRenderer, vertexOffset, channelFormatAndDimension)
{
}
sealed public override VFXExpressionOperation operation { get { return VFXExpressionOperation.None; } }
sealed public override VFXValueType valueType { get { return VFXValueType.Float4; } }
}
class VFXExpressionSampleMeshColor : VFXExpressionSampleBaseColor
{
public VFXExpressionSampleMeshColor() : this(VFXValue<Mesh>.Default, VFXValue<uint>.Default, VFXValue<uint>.Default)
{
}
public VFXExpressionSampleMeshColor(VFXExpression mesh, VFXExpression vertexOffset, VFXExpression channelFormatAndDimension) : base(Flags.None, mesh, vertexOffset, channelFormatAndDimension)
{
}
sealed public override VFXExpressionOperation operation { get { return VFXExpressionOperation.SampleMeshVertexColor; } }
protected sealed override VFXExpression Evaluate(VFXExpression[] constParents)
{
var meshReduce = constParents[0];
var vertexOffsetReduce = constParents[1];
var channelFormatAndDimensionReduce = constParents[2];
var mesh = meshReduce.Get<Mesh>();
var vertexOffset = vertexOffsetReduce.Get<uint>();
var channelFormatAndDimension = channelFormatAndDimensionReduce.Get<uint>();
return VFXValue.Constant(VFXExpressionMesh.GetColor(mesh, vertexOffset, channelFormatAndDimension));
}
}
class VFXExpressionMeshVertexCount : VFXExpression
{
public VFXExpressionMeshVertexCount() : this(VFXValue<Mesh>.Default)
{
}
public VFXExpressionMeshVertexCount(VFXExpression mesh) : base(Flags.InvalidOnGPU, new VFXExpression[1] { mesh })
{
if (mesh.valueType != VFXValueType.Mesh)
throw new InvalidOperationException("Unexpected type in VFXExpressionMeshVertexCount : " + mesh.valueType);
}
sealed public override VFXExpressionOperation operation { get { return VFXExpressionOperation.MeshVertexCount; } }
protected sealed override VFXExpression Evaluate(VFXExpression[] constParents)
{
var meshReduce = constParents[0];
var mesh = meshReduce.Get<Mesh>();
return VFXValue.Constant(VFXExpressionMesh.GetVertexCount(mesh));
}
}
class VFXExpressionMeshChannelOffset : VFXExpression
{
public VFXExpressionMeshChannelOffset() : this(VFXValue<Mesh>.Default, VFXValue<uint>.Default)
{
}
public VFXExpressionMeshChannelOffset(VFXExpression mesh, VFXExpression channelIndex) : base(Flags.InvalidOnGPU, new VFXExpression[2] { mesh, channelIndex })
{
}
sealed public override VFXExpressionOperation operation { get { return VFXExpressionOperation.MeshChannelOffset; } }
protected sealed override VFXExpression Evaluate(VFXExpression[] constParents)
{
var meshReduce = constParents[0];
var channelIndexReduce = constParents[1];
var mesh = meshReduce.Get<Mesh>();
var channelIndex = channelIndexReduce.Get<uint>();
return VFXValue.Constant(VFXExpressionMesh.GetChannelOffset(mesh, channelIndex));
}
}
class VFXExpressionMeshChannelInfos : VFXExpression
{
public VFXExpressionMeshChannelInfos() : this(VFXValue<Mesh>.Default, VFXValue<uint>.Default)
{
}
public VFXExpressionMeshChannelInfos(VFXExpression mesh, VFXExpression channelIndex) : base(Flags.InvalidOnGPU, new VFXExpression[2] { mesh, channelIndex })
{
}
sealed public override VFXExpressionOperation operation { get { return VFXExpressionOperation.MeshChannelInfos; } }
protected sealed override VFXExpression Evaluate(VFXExpression[] constParents)
{
var meshReduce = constParents[0];
var channelIndexReduce = constParents[1];
var mesh = meshReduce.Get<Mesh>();
var channelIndex = channelIndexReduce.Get<uint>();
return VFXValue.Constant(VFXExpressionMesh.GetChannelInfos(mesh, channelIndex));
}
}
class VFXExpressionMeshVertexStride : VFXExpression
{
public VFXExpressionMeshVertexStride() : this(VFXValue<Mesh>.Default, VFXValue<uint>.Default)
{
}
public VFXExpressionMeshVertexStride(VFXExpression mesh, VFXExpression channelIndex) : base(Flags.InvalidOnGPU, new VFXExpression[] { mesh, channelIndex })
{
}
sealed public override VFXExpressionOperation operation { get { return VFXExpressionOperation.MeshVertexStride; } }
protected sealed override VFXExpression Evaluate(VFXExpression[] constParents)
{
var meshReduce = constParents[0];
var channelIndexReduce = constParents[1];
var mesh = meshReduce.Get<Mesh>();
var channelIndex = channelIndexReduce.Get<uint>();
return VFXValue.Constant(VFXExpressionMesh.GetVertexStride(mesh, channelIndex));
}
}
}