194 lines
5.8 KiB
C#
194 lines
5.8 KiB
C#
using System;
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using System.Linq;
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using System.Runtime.CompilerServices;
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using UnityEngine;
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using UnityEngine.VFX;
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namespace UnityEditor.VFX
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{
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class VFXExpressionCastUintToFloat : VFXExpression
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{
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public VFXExpressionCastUintToFloat() : this(VFXValue<uint>.Default)
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{
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}
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public VFXExpressionCastUintToFloat(VFXExpression from) : base(Flags.None, new VFXExpression[1] { from })
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{
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if (from.valueType != VFXValueType.Uint32)
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throw new InvalidCastException("Invalid VFXExpressionCastUintToFloat");
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}
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sealed public override VFXExpressionOperation operation
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{
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get
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{
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return VFXExpressionOperation.CastUintToFloat;
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}
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}
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sealed protected override VFXExpression Evaluate(VFXExpression[] reducedParents)
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{
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return VFXValue.Constant((float)reducedParents[0].Get<uint>());
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}
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sealed public override string GetCodeString(string[] parents)
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{
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return string.Format("(float){0}", parents[0]);
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}
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}
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class VFXExpressionCastIntToFloat : VFXExpression
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{
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public VFXExpressionCastIntToFloat() : this(VFXValue<int>.Default)
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{
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}
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public VFXExpressionCastIntToFloat(VFXExpression from) : base(Flags.None, new VFXExpression[1] { from })
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{
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if (from.valueType != VFXValueType.Int32)
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throw new InvalidCastException("Invalid VFXExpressionCastIntToFloat");
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}
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sealed public override VFXExpressionOperation operation
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{
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get
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{
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return VFXExpressionOperation.CastIntToFloat;
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}
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}
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sealed protected override VFXExpression Evaluate(VFXExpression[] reducedParents)
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{
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return VFXValue.Constant((float)reducedParents[0].Get<int>());
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}
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sealed public override string GetCodeString(string[] parents)
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{
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return string.Format("(float){0}", parents[0]);
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}
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}
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class VFXExpressionCastFloatToUint : VFXExpression
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{
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public VFXExpressionCastFloatToUint() : this(VFXValue<float>.Default)
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{
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}
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public VFXExpressionCastFloatToUint(VFXExpression from) : base(Flags.None, new VFXExpression[1] { from })
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{
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if (from.valueType != VFXValueType.Float)
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throw new InvalidCastException("Invalid VFXExpressionCastFloatToUint");
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}
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sealed public override VFXExpressionOperation operation
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{
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get
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{
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return VFXExpressionOperation.CastFloatToUint;
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}
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}
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sealed protected override VFXExpression Evaluate(VFXExpression[] reducedParents)
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{
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return VFXValue.Constant((uint)reducedParents[0].Get<float>());
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}
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sealed public override string GetCodeString(string[] parents)
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{
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return string.Format("(uint){0}", parents[0]);
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}
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}
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class VFXExpressionCastIntToUint : VFXExpression
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{
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public VFXExpressionCastIntToUint() : this(VFXValue<int>.Default)
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{
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}
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public VFXExpressionCastIntToUint(VFXExpression from) : base(Flags.None, new VFXExpression[1] { from })
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{
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if (from.valueType != VFXValueType.Int32)
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throw new InvalidCastException("Invalid VFXExpressionCastIntToUint");
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}
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sealed public override VFXExpressionOperation operation
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{
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get
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{
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return VFXExpressionOperation.CastIntToUint;
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}
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}
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sealed protected override VFXExpression Evaluate(VFXExpression[] reducedParents)
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{
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return VFXValue.Constant((uint)reducedParents[0].Get<int>());
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}
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sealed public override string GetCodeString(string[] parents)
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{
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return string.Format("(uint){0}", parents[0]);
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}
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}
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class VFXExpressionCastFloatToInt : VFXExpression
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{
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public VFXExpressionCastFloatToInt() : this(VFXValue<float>.Default)
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{
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}
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public VFXExpressionCastFloatToInt(VFXExpression from) : base(Flags.None, new VFXExpression[1] { from })
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{
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if (from.valueType != VFXValueType.Float)
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throw new InvalidCastException("Invalid VFXExpressionCastFloatToInt");
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}
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sealed public override VFXExpressionOperation operation
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{
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get
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{
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return VFXExpressionOperation.CastFloatToInt;
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}
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}
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sealed protected override VFXExpression Evaluate(VFXExpression[] reducedParents)
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{
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return VFXValue.Constant((int)reducedParents[0].Get<float>());
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}
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sealed public override string GetCodeString(string[] parents)
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{
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return string.Format("(int){0}", parents[0]);
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}
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}
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class VFXExpressionCastUintToInt : VFXExpression
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{
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public VFXExpressionCastUintToInt() : this(VFXValue<uint>.Default)
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{
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}
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public VFXExpressionCastUintToInt(VFXExpression from) : base(Flags.None, new VFXExpression[1] { from })
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{
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if (from.valueType != VFXValueType.Uint32)
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throw new InvalidCastException("Invalid VFXExpressionCastUintToInt");
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}
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sealed public override VFXExpressionOperation operation
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{
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get
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{
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return VFXExpressionOperation.CastUintToInt;
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}
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}
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sealed protected override VFXExpression Evaluate(VFXExpression[] reducedParents)
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{
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return VFXValue.Constant((int)reducedParents[0].Get<uint>());
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}
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sealed public override string GetCodeString(string[] parents)
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{
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return string.Format("(int){0}", parents[0]);
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}
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}
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}
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