30 lines
882 B
C#
30 lines
882 B
C#
using System;
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using UnityEngine;
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using UnityEngine.UIElements;
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using UnityEditor.UIElements;
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namespace UnityEditor.VFX.UI
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{
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class VFXStringFieldPushButton : VFXStringField
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{
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Action<string> m_fnOnClicked;
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public Action<string> pushButtonProvider
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{
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get { return m_fnOnClicked; }
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}
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public VFXStringFieldPushButton(string label, Action<string> fnClicked, string buttonName) : base(label)
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{
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m_fnOnClicked = fnClicked;
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Add(new Button(() => m_fnOnClicked(m_TextField.text)) { text = buttonName });
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}
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public VFXStringFieldPushButton(Label existingLabel, Action<string> fnClicked, string buttonName) : base(existingLabel)
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{
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m_fnOnClicked = fnClicked;
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Add(new Button(() => m_fnOnClicked(m_TextField.text)) { text = buttonName });
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}
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}
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}
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