2021-09-09 20:42:29 -04:00

73 lines
4.2 KiB
C#

using System;
using UnityEditor.Rendering;
using UnityEngine.Rendering.HighDefinition;
namespace UnityEditor.Rendering.HighDefinition
{
class SerializedHDShadowAtlasInitParams
{
public SerializedProperty shadowMapResolution;
public SerializedProperty shadowMapDepthBits;
public SerializedProperty useDynamicViewportRescale;
}
class SerializedHDShadowInitParameters
{
public SerializedProperty root;
public SerializedProperty directionalShadowMapDepthBits;
public SerializedHDShadowAtlasInitParams serializedPunctualAtlasInit = new SerializedHDShadowAtlasInitParams();
public SerializedHDShadowAtlasInitParams serializedAreaAtlasInit = new SerializedHDShadowAtlasInitParams();
public SerializedScalableSetting shadowResolutionDirectional;
public SerializedScalableSetting shadowResolutionPunctual;
public SerializedScalableSetting shadowResolutionArea;
public SerializedProperty maxDirectionalShadowMapResolution;
public SerializedProperty maxPunctualShadowMapResolution;
public SerializedProperty maxAreaShadowMapResolution;
public SerializedProperty maxShadowRequests;
public SerializedProperty shadowFilteringQuality;
public SerializedProperty supportScreenSpaceShadows;
public SerializedProperty maxScreenSpaceShadowSlots;
public SerializedProperty screenSpaceShadowBufferFormat;
public SerializedProperty cachedPunctualShadowAtlasResolution;
public SerializedProperty cachedAreaShadowAtlasResolution;
public SerializedHDShadowInitParameters(SerializedProperty root)
{
this.root = root;
directionalShadowMapDepthBits = root.Find((HDShadowInitParameters s) => s.directionalShadowsDepthBits);
serializedPunctualAtlasInit.shadowMapResolution = root.Find((HDShadowInitParameters s) => s.punctualLightShadowAtlas.shadowAtlasResolution);
serializedAreaAtlasInit.shadowMapResolution = root.Find((HDShadowInitParameters s) => s.areaLightShadowAtlas.shadowAtlasResolution);
serializedPunctualAtlasInit.shadowMapDepthBits = root.Find((HDShadowInitParameters s) => s.punctualLightShadowAtlas.shadowAtlasDepthBits);
serializedAreaAtlasInit.shadowMapDepthBits = root.Find((HDShadowInitParameters s) => s.areaLightShadowAtlas.shadowAtlasDepthBits);
serializedPunctualAtlasInit.useDynamicViewportRescale = root.Find((HDShadowInitParameters s) => s.punctualLightShadowAtlas.useDynamicViewportRescale);
serializedAreaAtlasInit.useDynamicViewportRescale = root.Find((HDShadowInitParameters s) => s.areaLightShadowAtlas.useDynamicViewportRescale);
maxShadowRequests = root.Find((HDShadowInitParameters s) => s.maxShadowRequests);
shadowResolutionDirectional = new SerializedScalableSetting(root.Find((HDShadowInitParameters s) => s.shadowResolutionDirectional));
shadowResolutionPunctual = new SerializedScalableSetting(root.Find((HDShadowInitParameters s) => s.shadowResolutionPunctual));
shadowResolutionArea = new SerializedScalableSetting(root.Find((HDShadowInitParameters s) => s.shadowResolutionArea));
maxDirectionalShadowMapResolution = root.Find((HDShadowInitParameters s) => s.maxDirectionalShadowMapResolution);
maxPunctualShadowMapResolution = root.Find((HDShadowInitParameters s) => s.maxPunctualShadowMapResolution);
maxAreaShadowMapResolution = root.Find((HDShadowInitParameters s) => s.maxAreaShadowMapResolution);
cachedPunctualShadowAtlasResolution = root.Find((HDShadowInitParameters s) => s.cachedPunctualLightShadowAtlas);
cachedAreaShadowAtlasResolution = root.Find((HDShadowInitParameters s) => s.cachedAreaLightShadowAtlas);
shadowFilteringQuality = root.Find((HDShadowInitParameters s) => s.shadowFilteringQuality);
supportScreenSpaceShadows = root.Find((HDShadowInitParameters s) => s.supportScreenSpaceShadows);
maxScreenSpaceShadowSlots = root.Find((HDShadowInitParameters s) => s.maxScreenSpaceShadowSlots);
screenSpaceShadowBufferFormat = root.Find((HDShadowInitParameters s) => s.screenSpaceShadowBufferFormat);
}
}
}