2021-09-09 20:42:29 -04:00

114 lines
5.4 KiB
C#

using System.IO;
using UnityEngine;
using UnityEngine.Rendering.HighDefinition;
using UnityEngine.Rendering;
namespace UnityEditor.Rendering.HighDefinition
{
using UnityObject = UnityEngine.Object;
static class HDAssetFactory
{
static string s_RenderPipelineResourcesPath
{
get { return HDUtils.GetHDRenderPipelinePath() + "Runtime/RenderPipelineResources/HDRenderPipelineResources.asset"; }
}
class DoCreateNewAssetHDRenderPipeline : ProjectWindowCallback.EndNameEditAction
{
public override void Action(int instanceId, string pathName, string resourceFile)
{
var newAsset = CreateInstance<HDRenderPipelineAsset>();
newAsset.name = Path.GetFileName(pathName);
// Load default renderPipelineResources / Material / Shader
newAsset.renderPipelineResources = AssetDatabase.LoadAssetAtPath<RenderPipelineResources>(s_RenderPipelineResourcesPath);
EditorDefaultSettings.GetOrAssignDefaultVolumeProfile(newAsset);
//as we must init the editor resources with lazy init, it is not required here
AssetDatabase.CreateAsset(newAsset, pathName);
ProjectWindowUtil.ShowCreatedAsset(newAsset);
}
}
[MenuItem("Assets/Create/Rendering/High Definition Render Pipeline Asset", priority = CoreUtils.assetCreateMenuPriority1)]
static void CreateHDRenderPipeline()
{
var icon = EditorGUIUtility.FindTexture("ScriptableObject Icon");
ProjectWindowUtil.StartNameEditingIfProjectWindowExists(0, ScriptableObject.CreateInstance<DoCreateNewAssetHDRenderPipeline>(), "New HDRenderPipelineAsset.asset", icon, null);
}
// Note: move this to a static using once we can target C#6+
static T Load<T>(string path) where T : UnityObject
{
return AssetDatabase.LoadAssetAtPath<T>(path);
}
class DoCreateNewAssetHDRenderPipelineResources : ProjectWindowCallback.EndNameEditAction
{
public override void Action(int instanceId, string pathName, string resourceFile)
{
var newAsset = CreateInstance<RenderPipelineResources>();
newAsset.name = Path.GetFileName(pathName);
ResourceReloader.ReloadAllNullIn(newAsset, HDUtils.GetHDRenderPipelinePath());
AssetDatabase.CreateAsset(newAsset, pathName);
ProjectWindowUtil.ShowCreatedAsset(newAsset);
}
}
// Hide: User aren't suppose to have to create it.
//[MenuItem("Assets/Create/Rendering/High Definition Render Pipeline Resources", priority = CoreUtils.assetCreateMenuPriority1)]
static void CreateRenderPipelineResources()
{
var icon = EditorGUIUtility.FindTexture("ScriptableObject Icon");
ProjectWindowUtil.StartNameEditingIfProjectWindowExists(0, ScriptableObject.CreateInstance<DoCreateNewAssetHDRenderPipelineResources>(), "New HDRenderPipelineResources.asset", icon, null);
}
class DoCreateNewAssetHDRenderPipelineRayTracingResources : ProjectWindowCallback.EndNameEditAction
{
public override void Action(int instanceId, string pathName, string resourceFile)
{
var newAsset = CreateInstance<HDRenderPipelineRayTracingResources>();
newAsset.name = Path.GetFileName(pathName);
ResourceReloader.ReloadAllNullIn(newAsset, HDUtils.GetHDRenderPipelinePath());
AssetDatabase.CreateAsset(newAsset, pathName);
ProjectWindowUtil.ShowCreatedAsset(newAsset);
}
}
// Hide: User aren't suppose to have to create it.
//[MenuItem("Assets/Create/Rendering/High Definition Render Pipeline Ray Tracing Resources", priority = CoreUtils.assetCreateMenuPriority1)]
static void CreateRenderPipelineRayTracingResources()
{
var icon = EditorGUIUtility.FindTexture("ScriptableObject Icon");
ProjectWindowUtil.StartNameEditingIfProjectWindowExists(0, ScriptableObject.CreateInstance<DoCreateNewAssetHDRenderPipelineRayTracingResources>(), "New HDRenderPipelineRayTracingResources.asset", icon, null);
}
class DoCreateNewAssetHDRenderPipelineEditorResources : ProjectWindowCallback.EndNameEditAction
{
public override void Action(int instanceId, string pathName, string resourceFile)
{
var newAsset = CreateInstance<HDRenderPipelineEditorResources>();
newAsset.name = Path.GetFileName(pathName);
ResourceReloader.ReloadAllNullIn(newAsset, HDUtils.GetHDRenderPipelinePath());
AssetDatabase.CreateAsset(newAsset, pathName);
ProjectWindowUtil.ShowCreatedAsset(newAsset);
}
}
// Hide: User aren't suppose to have to create it.
//[MenuItem("Assets/Create/Rendering/High Definition Render Pipeline Editor Resources", priority = CoreUtils.assetCreateMenuPriority1)]
static void CreateRenderPipelineEditorResources()
{
var icon = EditorGUIUtility.FindTexture("ScriptableObject Icon");
ProjectWindowUtil.StartNameEditingIfProjectWindowExists(0, ScriptableObject.CreateInstance<DoCreateNewAssetHDRenderPipelineEditorResources>(), "New HDRenderPipelineEditorResources.asset", icon, null);
}
}
}