2021-09-09 20:42:29 -04:00

19 lines
658 B
C#

using UnityEngine;
using UnityEngine.Rendering.HighDefinition;
using UnityEngine.Rendering;
namespace UnityEditor.Rendering.HighDefinition
{
class DecalMenuItems
{
[MenuItem("GameObject/Rendering/Decal Projector", priority = CoreUtils.gameObjectMenuPriority)]
static void CreateDecal(MenuCommand menuCommand)
{
var parent = menuCommand.context as GameObject;
var go = CoreEditorUtils.CreateGameObject("Decal Projector", parent);
var decal = go.AddComponent<DecalProjector>();
decal.transform.RotateAround(decal.transform.position, decal.transform.right, 90);
}
}
}