2021-09-09 20:42:29 -04:00

17 lines
482 B
C#

using UnityEngine.Rendering;
namespace UnityEditor.Rendering.HighDefinition
{
#pragma warning disable 618 // Obsolete warning
[CanEditMultipleObjects]
// Disable HDRP custom editor to display full shadow settings (only for dev purpose, reset for pr)
[CustomEditor(typeof(AdditionalShadowData))]
class AdditionalShadowDataEditor : Editor
{
public override void OnInspectorGUI()
{
}
}
#pragma warning restore 618 // Obsolete warning
}