2021-09-09 20:42:29 -04:00

12 lines
348 B
C#

namespace UnityEditor.U2D.Animation
{
internal interface IBoneVisibilityToolView
{
void OnBoneSelectionChange(SkeletonSelection skeleton);
void OnBoneExpandedChange(BoneCache[] bones);
void OnBoneNameChanged(BoneCache bone);
void OnSelectionChange(SkeletonCache skeleton);
void Deactivate();
}
}