2021-09-09 20:42:29 -04:00

26 lines
717 B
C#

#if VFX_HAS_TIMELINE
using System;
using UnityEngine;
using UnityEngine.Playables;
using UnityEngine.Timeline;
using UnityEngine.VFX;
[Serializable]
class VisualEffectActivationClip : PlayableAsset, ITimelineClipAsset
{
public VisualEffectActivationBehaviour activationBehavior = new VisualEffectActivationBehaviour();
public ClipCaps clipCaps
{
get { return ClipCaps.None; }
}
public override Playable CreatePlayable(PlayableGraph graph, GameObject owner)
{
var playable = ScriptPlayable<VisualEffectActivationBehaviour>.Create(graph, activationBehavior);
/*VisualEffectActivationBehaviour clone =*/ playable.GetBehaviour();
return playable;
}
}
#endif