101 lines
2.9 KiB
C#
101 lines
2.9 KiB
C#
using System;
|
|
using System.Linq;
|
|
using System.Runtime.CompilerServices;
|
|
using UnityEngine;
|
|
using UnityEngine.VFX;
|
|
using Object = UnityEngine.Object;
|
|
|
|
namespace UnityEditor.VFX
|
|
{
|
|
class VFXTexture2DValue : VFXObjectValue
|
|
{
|
|
public VFXTexture2DValue(int instanceID = 0, Mode mode = Mode.FoldableVariable) : base(instanceID, mode, VFXValueType.Texture2D)
|
|
{
|
|
}
|
|
|
|
sealed public override VFXValue CopyExpression(Mode mode)
|
|
{
|
|
var copy = new VFXTexture2DValue(Get(), mode);
|
|
return copy;
|
|
}
|
|
}
|
|
|
|
class VFXTexture3DValue : VFXObjectValue
|
|
{
|
|
public VFXTexture3DValue(int instanceID = 0, Mode mode = Mode.FoldableVariable) : base(instanceID, mode, VFXValueType.Texture3D)
|
|
{
|
|
}
|
|
|
|
sealed public override VFXValue CopyExpression(Mode mode)
|
|
{
|
|
var copy = new VFXTexture3DValue(Get(), mode);
|
|
return copy;
|
|
}
|
|
}
|
|
|
|
class VFXTextureCubeValue : VFXObjectValue
|
|
{
|
|
public VFXTextureCubeValue(int instanceID = 0, Mode mode = Mode.FoldableVariable) : base(instanceID, mode, VFXValueType.TextureCube)
|
|
{
|
|
}
|
|
|
|
sealed public override VFXValue CopyExpression(Mode mode)
|
|
{
|
|
var copy = new VFXTextureCubeValue(Get(), mode);
|
|
return copy;
|
|
}
|
|
}
|
|
|
|
class VFXTexture2DArrayValue : VFXObjectValue
|
|
{
|
|
public VFXTexture2DArrayValue(int instanceID = 0, Mode mode = Mode.FoldableVariable) : base(instanceID, mode, VFXValueType.Texture2DArray)
|
|
{
|
|
}
|
|
|
|
sealed public override VFXValue CopyExpression(Mode mode)
|
|
{
|
|
var copy = new VFXTexture2DArrayValue(Get(), mode);
|
|
return copy;
|
|
}
|
|
}
|
|
|
|
class VFXTextureCubeArrayValue : VFXObjectValue
|
|
{
|
|
public VFXTextureCubeArrayValue(int instanceID = 0, Mode mode = Mode.FoldableVariable) : base(instanceID, mode, VFXValueType.TextureCubeArray)
|
|
{
|
|
}
|
|
|
|
sealed public override VFXValue CopyExpression(Mode mode)
|
|
{
|
|
var copy = new VFXTextureCubeArrayValue(Get(), mode);
|
|
return copy;
|
|
}
|
|
}
|
|
|
|
class VFXMeshValue : VFXObjectValue
|
|
{
|
|
public VFXMeshValue(int instanceID = 0, Mode mode = Mode.FoldableVariable) : base(instanceID, mode, VFXValueType.Mesh)
|
|
{
|
|
}
|
|
|
|
sealed public override VFXValue CopyExpression(Mode mode)
|
|
{
|
|
var copy = new VFXMeshValue(Get(), mode);
|
|
return copy;
|
|
}
|
|
}
|
|
|
|
class VFXSkinnedMeshRendererValue : VFXObjectValue
|
|
{
|
|
public VFXSkinnedMeshRendererValue(int instanceID = 0, Mode mode = Mode.FoldableVariable) : base(instanceID, mode, VFXValueType.SkinnedMeshRenderer)
|
|
{
|
|
}
|
|
|
|
sealed public override VFXValue CopyExpression(Mode mode)
|
|
{
|
|
var copy = new VFXSkinnedMeshRendererValue(Get(), mode);
|
|
return copy;
|
|
}
|
|
}
|
|
}
|