2021-09-09 20:42:29 -04:00

101 lines
2.9 KiB
C#

using System;
using System.Linq;
using System.Runtime.CompilerServices;
using UnityEngine;
using UnityEngine.VFX;
using Object = UnityEngine.Object;
namespace UnityEditor.VFX
{
class VFXTexture2DValue : VFXObjectValue
{
public VFXTexture2DValue(int instanceID = 0, Mode mode = Mode.FoldableVariable) : base(instanceID, mode, VFXValueType.Texture2D)
{
}
sealed public override VFXValue CopyExpression(Mode mode)
{
var copy = new VFXTexture2DValue(Get(), mode);
return copy;
}
}
class VFXTexture3DValue : VFXObjectValue
{
public VFXTexture3DValue(int instanceID = 0, Mode mode = Mode.FoldableVariable) : base(instanceID, mode, VFXValueType.Texture3D)
{
}
sealed public override VFXValue CopyExpression(Mode mode)
{
var copy = new VFXTexture3DValue(Get(), mode);
return copy;
}
}
class VFXTextureCubeValue : VFXObjectValue
{
public VFXTextureCubeValue(int instanceID = 0, Mode mode = Mode.FoldableVariable) : base(instanceID, mode, VFXValueType.TextureCube)
{
}
sealed public override VFXValue CopyExpression(Mode mode)
{
var copy = new VFXTextureCubeValue(Get(), mode);
return copy;
}
}
class VFXTexture2DArrayValue : VFXObjectValue
{
public VFXTexture2DArrayValue(int instanceID = 0, Mode mode = Mode.FoldableVariable) : base(instanceID, mode, VFXValueType.Texture2DArray)
{
}
sealed public override VFXValue CopyExpression(Mode mode)
{
var copy = new VFXTexture2DArrayValue(Get(), mode);
return copy;
}
}
class VFXTextureCubeArrayValue : VFXObjectValue
{
public VFXTextureCubeArrayValue(int instanceID = 0, Mode mode = Mode.FoldableVariable) : base(instanceID, mode, VFXValueType.TextureCubeArray)
{
}
sealed public override VFXValue CopyExpression(Mode mode)
{
var copy = new VFXTextureCubeArrayValue(Get(), mode);
return copy;
}
}
class VFXMeshValue : VFXObjectValue
{
public VFXMeshValue(int instanceID = 0, Mode mode = Mode.FoldableVariable) : base(instanceID, mode, VFXValueType.Mesh)
{
}
sealed public override VFXValue CopyExpression(Mode mode)
{
var copy = new VFXMeshValue(Get(), mode);
return copy;
}
}
class VFXSkinnedMeshRendererValue : VFXObjectValue
{
public VFXSkinnedMeshRendererValue(int instanceID = 0, Mode mode = Mode.FoldableVariable) : base(instanceID, mode, VFXValueType.SkinnedMeshRenderer)
{
}
sealed public override VFXValue CopyExpression(Mode mode)
{
var copy = new VFXSkinnedMeshRendererValue(Get(), mode);
return copy;
}
}
}