2021-09-09 20:42:29 -04:00

28 lines
983 B
C#

using System;
using System.Linq;
using System.Runtime.CompilerServices;
using UnityEngine;
using UnityEngine.VFX;
namespace UnityEditor.VFX
{
class VFXExpressionSampleTexture2D : VFXExpression
{
public VFXExpressionSampleTexture2D() : this(VFXTexture2DValue.Default, VFXValue<Vector2>.Default, VFXValue<float>.Default)
{
}
public VFXExpressionSampleTexture2D(VFXExpression texture, VFXExpression uv, VFXExpression mipLevel)
: base(Flags.InvalidOnCPU, new VFXExpression[3] { texture, uv, mipLevel })
{}
sealed public override VFXExpressionOperation operation { get { return VFXExpressionOperation.None; } }
sealed public override VFXValueType valueType { get { return VFXValueType.Float4; } }
public sealed override string GetCodeString(string[] parents)
{
return string.Format("SampleTexture(VFX_SAMPLER({0}),{1},{2})", parents[0], parents[1], parents[2]);
}
}
}