2021-09-09 20:42:29 -04:00

66 lines
2.4 KiB
C#

using System;
using System.Linq;
using System.Runtime.CompilerServices;
using UnityEngine;
using UnityEngine.VFX;
namespace UnityEditor.VFX
{
class VFXExpressionLoadTexture2D : VFXExpression
{
public VFXExpressionLoadTexture2D() : this(VFXTexture2DValue.Default, VFXValue<Vector3>.Default)
{
}
public VFXExpressionLoadTexture2D(VFXExpression texture, VFXExpression location)
: base(Flags.InvalidOnCPU, new VFXExpression[2] { texture, location})
{}
sealed public override VFXExpressionOperation operation { get { return VFXExpressionOperation.None; } }
sealed public override VFXValueType valueType { get { return VFXValueType.Float4; } }
public sealed override string GetCodeString(string[] parents)
{
return string.Format("LoadTexture(VFX_SAMPLER({0}),(int3){1})", parents[0], parents[1]);
}
}
class VFXExpressionLoadTexture2DArray : VFXExpression
{
public VFXExpressionLoadTexture2DArray() : this(VFXTexture2DArrayValue.Default, VFXValue<Vector4>.Default)
{
}
public VFXExpressionLoadTexture2DArray(VFXExpression texture, VFXExpression location)
: base(Flags.InvalidOnCPU, new VFXExpression[2] { texture, location })
{}
sealed public override VFXExpressionOperation operation { get { return VFXExpressionOperation.None; } }
sealed public override VFXValueType valueType { get { return VFXValueType.Float4; } }
public sealed override string GetCodeString(string[] parents)
{
return string.Format("LoadTexture(VFX_SAMPLER({0}),(int4){1})", parents[0], parents[1]);
}
}
class VFXExpressionLoadTexture3D : VFXExpression
{
public VFXExpressionLoadTexture3D() : this(VFXTexture3DValue.Default, VFXValue<Vector4>.Default)
{
}
public VFXExpressionLoadTexture3D(VFXExpression texture, VFXExpression location)
: base(Flags.InvalidOnCPU, new VFXExpression[2] { texture, location })
{}
sealed public override VFXExpressionOperation operation { get { return VFXExpressionOperation.None; } }
sealed public override VFXValueType valueType { get { return VFXValueType.Float4; } }
public sealed override string GetCodeString(string[] parents)
{
return string.Format("LoadTexture(VFX_SAMPLER({0}),(int4){1})", parents[0], parents[1]);
}
}
}