50 lines
1.6 KiB
HLSL
50 lines
1.6 KiB
HLSL
//
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// This file was automatically generated. Please don't edit by hand. Execute Editor command [ Edit / Render Pipeline / Generate Shader Includes ] instead
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//
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#ifndef SHADERVARIABLESPHYSICALLYBASEDSKY_CS_HLSL
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#define SHADERVARIABLESPHYSICALLYBASEDSKY_CS_HLSL
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//
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// UnityEngine.Rendering.HighDefinition.PbrSkyConfig: static fields
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//
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#define PBRSKYCONFIG_GROUND_IRRADIANCE_TABLE_SIZE (256)
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#define PBRSKYCONFIG_IN_SCATTERED_RADIANCE_TABLE_SIZE_X (128)
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#define PBRSKYCONFIG_IN_SCATTERED_RADIANCE_TABLE_SIZE_Y (32)
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#define PBRSKYCONFIG_IN_SCATTERED_RADIANCE_TABLE_SIZE_Z (16)
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#define PBRSKYCONFIG_IN_SCATTERED_RADIANCE_TABLE_SIZE_W (64)
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// Generated from UnityEngine.Rendering.HighDefinition.ShaderVariablesPhysicallyBasedSky
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// PackingRules = Exact
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GLOBAL_CBUFFER_START(ShaderVariablesPhysicallyBasedSky, b2)
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float _PlanetaryRadius;
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float _RcpPlanetaryRadius;
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float _AtmosphericDepth;
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float _RcpAtmosphericDepth;
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float _AtmosphericRadius;
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float _AerosolAnisotropy;
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float _AerosolPhasePartConstant;
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float _Unused;
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float _AirDensityFalloff;
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float _AirScaleHeight;
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float _AerosolDensityFalloff;
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float _AerosolScaleHeight;
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float4 _AirSeaLevelExtinction;
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float4 _AirSeaLevelScattering;
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float4 _AerosolSeaLevelScattering;
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float4 _GroundAlbedo;
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float4 _PlanetCenterPosition;
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float4 _HorizonTint;
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float4 _ZenithTint;
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float _AerosolSeaLevelExtinction;
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float _IntensityMultiplier;
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float _ColorSaturation;
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float _AlphaSaturation;
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float _AlphaMultiplier;
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float _HorizonZenithShiftPower;
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float _HorizonZenithShiftScale;
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float _Unused2;
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CBUFFER_END
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#endif
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