14 lines
500 B
C#
14 lines
500 B
C#
namespace UnityEngine.Rendering.HighDefinition
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{
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[GenerateHLSL(needAccessors = false, generateCBuffer = true, constantRegister = (int)ConstantRegister.RayTracingLightLoop)]
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unsafe struct ShaderVariablesRaytracingLightLoop
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{
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public Vector3 _MinClusterPos;
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public uint _LightPerCellCount;
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public Vector3 _MaxClusterPos;
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public uint _PunctualLightCountRT;
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public uint _AreaLightCountRT;
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public uint _EnvLightCountRT;
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}
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}
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