2021-09-09 20:42:29 -04:00

30 lines
1007 B
HLSL

//
// This file was automatically generated. Please don't edit by hand. Execute Editor command [ Edit / Render Pipeline / Generate Shader Includes ] instead
//
#ifndef SHADERVARIABLESRAYTRACING_CS_HLSL
#define SHADERVARIABLESRAYTRACING_CS_HLSL
// Generated from UnityEngine.Rendering.HighDefinition.ShaderVariablesRaytracing
// PackingRules = Exact
GLOBAL_CBUFFER_START(ShaderVariablesRaytracing, b3)
float _RaytracingRayBias;
float _RaytracingRayMaxLength;
int _RaytracingNumSamples;
int _RaytracingSampleIndex;
float _RaytracingIntensityClamp;
int _RayCountEnabled;
int _RaytracingPreExposition;
float _RaytracingCameraNearPlane;
float _RaytracingPixelSpreadAngle;
float _RaytracingReflectionMinSmoothness;
float _RaytracingReflectionSmoothnessFadeStart;
int _RaytracingIncludeSky;
int _RaytracingMinRecursion;
int _RaytracingMaxRecursion;
int _RayTracingDiffuseLightingOnly;
float _DirectionalShadowFallbackIntensity;
CBUFFER_END
#endif