2021-09-09 20:42:29 -04:00

28 lines
770 B
C#

using System;
namespace UnityEngine.Rendering.HighDefinition
{
/// <summary>
/// Global Decal Settings.
/// </summary>
[Serializable]
public struct GlobalDecalSettings
{
internal static GlobalDecalSettings NewDefault() => new GlobalDecalSettings()
{
drawDistance = 1000,
atlasWidth = 4096,
atlasHeight = 4096
};
/// <summary>Maximum draw distance.</summary>
public int drawDistance;
/// <summary>Decal atlas width in pixels.</summary>
public int atlasWidth;
/// <summary>Decal atlas height in pixels.</summary>
public int atlasHeight;
/// <summary>Enables per channel mask.</summary>
public bool perChannelMask;
}
}