38 lines
904 B
HLSL
38 lines
904 B
HLSL
//
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// This file was automatically generated. Please don't edit by hand. Execute Editor command [ Edit / Render Pipeline / Generate Shader Includes ] instead
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//
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#ifndef HDSHADOWMANAGER_CS_HLSL
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#define HDSHADOWMANAGER_CS_HLSL
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// Generated from UnityEngine.Rendering.HighDefinition.HDShadowData
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// PackingRules = Exact
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struct HDShadowData
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{
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float3 rot0;
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float3 rot1;
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float3 rot2;
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float3 pos;
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float4 proj;
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float2 atlasOffset;
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float worldTexelSize;
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float normalBias;
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real4 zBufferParam;
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float4 shadowMapSize;
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float4 shadowFilterParams0;
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float3 cacheTranslationDelta;
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float isInCachedAtlas;
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float4x4 shadowToWorld;
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};
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// Generated from UnityEngine.Rendering.HighDefinition.HDDirectionalShadowData
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// PackingRules = Exact
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struct HDDirectionalShadowData
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{
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float4 sphereCascades[4];
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real4 cascadeDirection;
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real cascadeBorders[4];
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};
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#endif
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