2021-09-09 20:42:29 -04:00

24 lines
793 B
C#

namespace UnityEngine.Rendering.HighDefinition
{
[GenerateHLSL(needAccessors = false, generateCBuffer = true)]
unsafe struct ShaderVariablesScreenSpaceReflection
{
public float _SsrThicknessScale;
public float _SsrThicknessBias;
public int _SsrStencilBit;
public int _SsrIterLimit;
public float _SsrRoughnessFadeEnd;
public float _SsrRoughnessFadeRcpLength;
public float _SsrRoughnessFadeEndTimesRcpLength;
public float _SsrEdgeFadeRcpLength;
public Vector4 _ColorPyramidUvScaleAndLimitPrevFrame;
public int _SsrDepthPyramidMaxMip;
public int _SsrColorPyramidMaxMip;
public int _SsrReflectsSky;
public float _SsrAccumulationAmount;
}
}