2021-09-09 20:42:29 -04:00

22 lines
647 B
HLSL

//
// This file was automatically generated. Please don't edit by hand. Execute Editor command [ Edit / Render Pipeline / Generate Shader Includes ] instead
//
#ifndef SHADERVARIABLESAMBIENTOCCLUSION_CS_HLSL
#define SHADERVARIABLESAMBIENTOCCLUSION_CS_HLSL
// Generated from UnityEngine.Rendering.HighDefinition.ShaderVariablesAmbientOcclusion
// PackingRules = Exact
CBUFFER_START(ShaderVariablesAmbientOcclusion)
float4 _AOBufferSize;
float4 _AOParams0;
float4 _AOParams1;
float4 _AOParams2;
float4 _AOParams3;
float4 _AOParams4;
float4 _FirstTwoDepthMipOffsets;
float4 _AODepthToViewParams;
CBUFFER_END
#endif