16 lines
486 B
C#
16 lines
486 B
C#
namespace UnityEngine.Rendering.HighDefinition
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{
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[GenerateHLSL(needAccessors = false, generateCBuffer = true)]
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unsafe struct ShaderVariablesAmbientOcclusion
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{
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public Vector4 _AOBufferSize;
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public Vector4 _AOParams0;
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public Vector4 _AOParams1;
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public Vector4 _AOParams2;
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public Vector4 _AOParams3;
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public Vector4 _AOParams4;
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public Vector4 _FirstTwoDepthMipOffsets;
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public Vector4 _AODepthToViewParams;
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}
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}
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