2021-09-09 20:42:29 -04:00

22 lines
1.0 KiB
C#

namespace UnityEngine.Rendering.HighDefinition
{
// Deprecated, kept for migration
[VolumeComponentDeprecated()]
class VolumetricFog : AtmosphericScattering
{
public ColorParameter albedo = new ColorParameter(Color.white);
public MinFloatParameter meanFreePath = new MinFloatParameter(1000000.0f, 1.0f);
public FloatParameter baseHeight = new FloatParameter(0.0f);
public FloatParameter maximumHeight = new FloatParameter(10.0f);
public ClampedFloatParameter anisotropy = new ClampedFloatParameter(0.0f, -1.0f, 1.0f);
public ClampedFloatParameter globalLightProbeDimmer = new ClampedFloatParameter(1.0f, 0.0f, 1.0f);
public BoolParameter enableDistantFog = new BoolParameter(false);
internal override void PushShaderParameters(HDCamera hdCamera, CommandBuffer cmd)
{
}
VolumetricFog() => displayName = "Volumetric Fog (Deprecated)";
}
}