22 lines
1.0 KiB
C#
22 lines
1.0 KiB
C#
namespace UnityEngine.Rendering.HighDefinition
|
|
{
|
|
// Deprecated, kept for migration
|
|
[VolumeComponentDeprecated()]
|
|
class VolumetricFog : AtmosphericScattering
|
|
{
|
|
public ColorParameter albedo = new ColorParameter(Color.white);
|
|
public MinFloatParameter meanFreePath = new MinFloatParameter(1000000.0f, 1.0f);
|
|
public FloatParameter baseHeight = new FloatParameter(0.0f);
|
|
public FloatParameter maximumHeight = new FloatParameter(10.0f);
|
|
public ClampedFloatParameter anisotropy = new ClampedFloatParameter(0.0f, -1.0f, 1.0f);
|
|
public ClampedFloatParameter globalLightProbeDimmer = new ClampedFloatParameter(1.0f, 0.0f, 1.0f);
|
|
public BoolParameter enableDistantFog = new BoolParameter(false);
|
|
|
|
internal override void PushShaderParameters(HDCamera hdCamera, CommandBuffer cmd)
|
|
{
|
|
}
|
|
|
|
VolumetricFog() => displayName = "Volumetric Fog (Deprecated)";
|
|
}
|
|
}
|