8 lines
264 B
HLSL
8 lines
264 B
HLSL
TEXTURECUBE_ARRAY(_SkyTexture);
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#define _MipFogNear _MipFogParameters.x
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#define _MipFogFar _MipFogParameters.y
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#define _MipFogMaxMip _MipFogParameters.z
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#define _FogColor _FogColor
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