32 lines
1.1 KiB
HLSL
32 lines
1.1 KiB
HLSL
//
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// This file was automatically generated. Please don't edit by hand. Execute Editor command [ Edit / Render Pipeline / Generate Shader Includes ] instead
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//
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#ifndef MIPMAPDEBUG_CS_HLSL
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#define MIPMAPDEBUG_CS_HLSL
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//
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// UnityEngine.Rendering.HighDefinition.DebugMipMapMode: static fields
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//
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#define DEBUGMIPMAPMODE_NONE (0)
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#define DEBUGMIPMAPMODE_MIP_RATIO (1)
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#define DEBUGMIPMAPMODE_MIP_COUNT (2)
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#define DEBUGMIPMAPMODE_MIP_COUNT_REDUCTION (3)
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#define DEBUGMIPMAPMODE_STREAMING_MIP_BUDGET (4)
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#define DEBUGMIPMAPMODE_STREAMING_MIP (5)
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//
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// UnityEngine.Rendering.HighDefinition.DebugMipMapModeTerrainTexture: static fields
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//
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#define DEBUGMIPMAPMODETERRAINTEXTURE_CONTROL (0)
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#define DEBUGMIPMAPMODETERRAINTEXTURE_LAYER0 (1)
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#define DEBUGMIPMAPMODETERRAINTEXTURE_LAYER1 (2)
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#define DEBUGMIPMAPMODETERRAINTEXTURE_LAYER2 (3)
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#define DEBUGMIPMAPMODETERRAINTEXTURE_LAYER3 (4)
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#define DEBUGMIPMAPMODETERRAINTEXTURE_LAYER4 (5)
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#define DEBUGMIPMAPMODETERRAINTEXTURE_LAYER5 (6)
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#define DEBUGMIPMAPMODETERRAINTEXTURE_LAYER6 (7)
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#define DEBUGMIPMAPMODETERRAINTEXTURE_LAYER7 (8)
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#endif
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