46 lines
1.6 KiB
HLSL
46 lines
1.6 KiB
HLSL
//
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// This file was automatically generated. Please don't edit by hand. Execute Editor command [ Edit / Render Pipeline / Generate Shader Includes ] instead
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//
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#ifndef MATERIALDEBUG_CS_HLSL
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#define MATERIALDEBUG_CS_HLSL
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//
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// UnityEngine.Rendering.HighDefinition.Attributes.DebugViewVarying: static fields
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//
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#define DEBUGVIEWVARYING_NONE (0)
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#define DEBUGVIEWVARYING_TEXCOORD0 (1)
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#define DEBUGVIEWVARYING_TEXCOORD1 (2)
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#define DEBUGVIEWVARYING_TEXCOORD2 (3)
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#define DEBUGVIEWVARYING_TEXCOORD3 (4)
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#define DEBUGVIEWVARYING_VERTEX_TANGENT_WS (5)
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#define DEBUGVIEWVARYING_VERTEX_BITANGENT_WS (6)
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#define DEBUGVIEWVARYING_VERTEX_NORMAL_WS (7)
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#define DEBUGVIEWVARYING_VERTEX_COLOR (8)
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#define DEBUGVIEWVARYING_VERTEX_COLOR_ALPHA (9)
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//
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// UnityEngine.Rendering.HighDefinition.Attributes.DebugViewGbuffer: static fields
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//
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#define DEBUGVIEWGBUFFER_NONE (0)
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#define DEBUGVIEWGBUFFER_DEPTH (10)
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#define DEBUGVIEWGBUFFER_BAKE_DIFFUSE_LIGHTING_WITH_ALBEDO_PLUS_EMISSIVE (11)
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#define DEBUGVIEWGBUFFER_BAKE_SHADOW_MASK0 (12)
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#define DEBUGVIEWGBUFFER_BAKE_SHADOW_MASK1 (13)
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#define DEBUGVIEWGBUFFER_BAKE_SHADOW_MASK2 (14)
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#define DEBUGVIEWGBUFFER_BAKE_SHADOW_MASK3 (15)
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//
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// UnityEngine.Rendering.HighDefinition.Attributes.DebugViewProperties: static fields
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//
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#define DEBUGVIEWPROPERTIES_NONE (0)
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#define DEBUGVIEWPROPERTIES_TESSELLATION (16)
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#define DEBUGVIEWPROPERTIES_PIXEL_DISPLACEMENT (17)
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#define DEBUGVIEWPROPERTIES_VERTEX_DISPLACEMENT (18)
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#define DEBUGVIEWPROPERTIES_TESSELLATION_DISPLACEMENT (19)
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#define DEBUGVIEWPROPERTIES_DEPTH_OFFSET (20)
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#define DEBUGVIEWPROPERTIES_LIGHTMAP (21)
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#define DEBUGVIEWPROPERTIES_INSTANCING (22)
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#endif
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