2021-09-09 20:42:29 -04:00

78 lines
3.2 KiB
HLSL

//
// This file was automatically generated. Please don't edit by hand. Execute Editor command [ Edit / Render Pipeline / Generate Shader Includes ] instead
//
#ifndef DEBUGDISPLAY_CS_HLSL
#define DEBUGDISPLAY_CS_HLSL
//
// UnityEngine.Rendering.HighDefinition.FullScreenDebugMode: static fields
//
#define FULLSCREENDEBUGMODE_NONE (0)
#define FULLSCREENDEBUGMODE_MIN_LIGHTING_FULL_SCREEN_DEBUG (1)
#define FULLSCREENDEBUGMODE_SCREEN_SPACE_AMBIENT_OCCLUSION (2)
#define FULLSCREENDEBUGMODE_SCREEN_SPACE_REFLECTIONS (3)
#define FULLSCREENDEBUGMODE_TRANSPARENT_SCREEN_SPACE_REFLECTIONS (4)
#define FULLSCREENDEBUGMODE_CONTACT_SHADOWS (5)
#define FULLSCREENDEBUGMODE_CONTACT_SHADOWS_FADE (6)
#define FULLSCREENDEBUGMODE_SCREEN_SPACE_SHADOWS (7)
#define FULLSCREENDEBUGMODE_PRE_REFRACTION_COLOR_PYRAMID (8)
#define FULLSCREENDEBUGMODE_DEPTH_PYRAMID (9)
#define FULLSCREENDEBUGMODE_FINAL_COLOR_PYRAMID (10)
#define FULLSCREENDEBUGMODE_LIGHT_CLUSTER (11)
#define FULLSCREENDEBUGMODE_SCREEN_SPACE_GLOBAL_ILLUMINATION (12)
#define FULLSCREENDEBUGMODE_RECURSIVE_RAY_TRACING (13)
#define FULLSCREENDEBUGMODE_RAY_TRACED_SUB_SURFACE (14)
#define FULLSCREENDEBUGMODE_MAX_LIGHTING_FULL_SCREEN_DEBUG (15)
#define FULLSCREENDEBUGMODE_MIN_RENDERING_FULL_SCREEN_DEBUG (16)
#define FULLSCREENDEBUGMODE_MOTION_VECTORS (17)
#define FULLSCREENDEBUGMODE_NAN_TRACKER (18)
#define FULLSCREENDEBUGMODE_COLOR_LOG (19)
#define FULLSCREENDEBUGMODE_DEPTH_OF_FIELD_COC (20)
#define FULLSCREENDEBUGMODE_TRANSPARENCY_OVERDRAW (21)
#define FULLSCREENDEBUGMODE_QUAD_OVERDRAW (22)
#define FULLSCREENDEBUGMODE_VERTEX_DENSITY (23)
#define FULLSCREENDEBUGMODE_REQUESTED_VIRTUAL_TEXTURE_TILES (24)
#define FULLSCREENDEBUGMODE_MAX_RENDERING_FULL_SCREEN_DEBUG (25)
#define FULLSCREENDEBUGMODE_MIN_MATERIAL_FULL_SCREEN_DEBUG (26)
#define FULLSCREENDEBUGMODE_VALIDATE_DIFFUSE_COLOR (27)
#define FULLSCREENDEBUGMODE_VALIDATE_SPECULAR_COLOR (28)
#define FULLSCREENDEBUGMODE_MAX_MATERIAL_FULL_SCREEN_DEBUG (29)
#define FULLSCREENDEBUGMODE_SCREEN_SPACE_REFLECTIONS_PREV (30)
#define FULLSCREENDEBUGMODE_SCREEN_SPACE_REFLECTIONS_ACCUM (31)
// Generated from UnityEngine.Rendering.HighDefinition.ShaderVariablesDebugDisplay
// PackingRules = Exact
CBUFFER_START(ShaderVariablesDebugDisplay)
float4 _DebugRenderingLayersColors[32];
uint4 _DebugViewMaterialArray[11];
int _DebugLightingMode;
int _DebugLightLayersMask;
int _DebugShadowMapMode;
int _DebugMipMapMode;
int _DebugFullScreenMode;
float _DebugTransparencyOverdrawWeight;
int _DebugMipMapModeTerrainTexture;
int _ColorPickerMode;
float4 _DebugLightingAlbedo;
float4 _DebugLightingSmoothness;
float4 _DebugLightingNormal;
float4 _DebugLightingAmbientOcclusion;
float4 _DebugLightingSpecularColor;
float4 _DebugLightingEmissiveColor;
float4 _DebugLightingMaterialValidateHighColor;
float4 _DebugLightingMaterialValidateLowColor;
float4 _DebugLightingMaterialValidatePureMetalColor;
float4 _MousePixelCoord;
float4 _MouseClickPixelCoord;
int _MatcapMixAlbedo;
float _MatcapViewScale;
int _DebugSingleShadowIndex;
int _DebugProbeVolumeMode;
int _DebugAOVOutput;
int _DebugDisplayPad0;
int _DebugDisplayPad1;
CBUFFER_END
#endif