2021-09-09 20:42:29 -04:00

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// Forward pass
Pass
{
Tags { "LightMode"="SceneSelectionPass" }
ZWrite Off
HLSLPROGRAM
#define VFX_PASSDEPTH VFX_PASSDEPTH_SELECTION
${VFXInclude("Shaders/ParticleDecals/Pass.template")}
ENDHLSL
}