13 lines
256 B
C#
13 lines
256 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace UnityEditor.Experimental.VFX.Utility
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{
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class PointCacheAsset : ScriptableObject
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{
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public int PointCount;
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public Texture2D[] surfaces;
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}
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}
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