59 lines
1.3 KiB
C#
59 lines
1.3 KiB
C#
using System.Collections.Generic;
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namespace UnityEditor.Dot
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{
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abstract class DotElement
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{
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public abstract string Name { get; }
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public string Label
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{
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get
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{
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if (attributes.ContainsKey(DotAttribute.Label))
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return attributes[DotAttribute.Label];
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return string.Empty;
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}
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set
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{
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attributes[DotAttribute.Label] = value;
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}
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}
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public Dictionary<string, string> attributes = new Dictionary<string, string>();
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public bool HasAttributes()
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{
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return attributes.Count > 0;
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}
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}
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class DotNode : DotElement
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{
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public DotNode() {}
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public DotNode(string name)
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{
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Label = name;
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}
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public override string Name { get { return "node"; } }
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}
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class DotEdge : DotElement
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{
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public DotEdge(DotNode from, DotNode to)
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{
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m_From = from;
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m_To = to;
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}
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public override string Name { get { return "edge"; } }
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public DotNode From { get { return m_From; } }
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public DotNode To { get { return m_To; } }
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private DotNode m_From;
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private DotNode m_To;
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}
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}
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